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Geek, coder, gamer, tinkerer, husband, father, system admin, web developer, and American cyborg, though not necessarily in that order. Creator of Mythic Wars (card game).

itsericwoodward.com

mythicwarsgame.com

git.itsericwoodward.com/eric

social.wonderdome.net/users/eric

github.com/itsericwoodward

boardgamegeek.com/user/EricPlaysGames

hey@itsericwoodward.com

 

Woo-hoo! After a brutal 2-hour session, the wife and I managed to defeat a bunch of cultists and deep ones as we won our first game of "Mansions of Madness". Take that, !

 

A good friend is visiting from out of town, so I spent the afternoon teaching him to play "Mythic Wars". He seemed to really enjoy it, and since it's his birthday in a couple of days, I gave him a copy to take back with him.

So, if you live in Texas, be on the lookout for Mythic Wars - coming soon to a gaming store near you!

 

Ethics in Shilling Videogames

2 min read

[David Wolinsky](https://twitter.com/davidwolinsky) has a [great article](http://www.unwinnable.com/2015/05/11/actually-its-about-ethics-in-shilling-videogames/#.VVR9luRXbrc) on [Unwinnable](http://www.unwinnable.com) capturing his thoughts on the whole "ethics in game journalism" / thing.

> It’s time we retire the term “videogame journalist.”
>
> Most writers in the field need to accept that they, too, are marketers unless their approach or something else in the landscape shifts and changes.

Part of the problem, as he sees it, is that videogame companies aren't driven to do PR with journalists that might give them serious criticism (a.k.a. bad reviews). As a result, traditional "videogame journalists" have to choose between being a PR puppet for the game companies, or not being at all.

Part of the reason for this all-or-nothing attitude are the YouTube streamers, whose undeniable popularity means that they are getting courted more and more often by the game companies in lieu of print / online journalists. For example, look at [Pewdiepie](https://www.youtube.com/user/PewDiePie), and his 36-million followers:

> Thirty-six million subscribers means roughly anything he puts online is more popular than Nirvana’s Nevermind (somewhere around 30 million sales) or Michael Jackson’s Bad (also around 30 million).
>
> Think about it. An audience that size, bigger than the population of Canada (a country), and they are all paying attention to one person’s opinions about videogames. That is staggering on a basic human level.

He hits on a lot of different notes, and it does tend to run long, but it's an overall great read for anyone that wants to move beyond the black-and-white in-group / out-group fighting and into a serious discussion about marketing vs. journalism, and what ethics in gaming can (and should) be.

 

The People vs. John Deere

1 min read

Over at Wired, [iFixit's](https://www.ifixit.com/) Kyle Wiens ([@kwiens](https://twitter.com/kwiens)) points out that abuse extends well beyond preventing you from [jailbreaking your PS3](http://arstechnica.com/gaming/2015/04/us-government-takes-on-legal-fight-over-console-jailbreaking-once-more/) and into the world of... [farm machinery](http://www.wired.com/2015/04/dmca-ownership-john-deere/)?

> In a particularly spectacular display of corporate delusion, John Deere—the world’s largest agricultural machinery maker —told the Copyright Office that farmers don’t own their tractors. Because computer code snakes through the DNA of modern tractors, farmers receive “an implied license for the life of the vehicle to operate the vehicle.”
>
> It’s John Deere’s tractor, folks. You’re just driving it.

I find this particularly worrisome with regards to the , and the possibility of forced vendor lock-in on even the most trivial of items ("I'm sorry, sir, you'll have to call a certified Moen plumber to fix your leak.")

Welcome to the future. [Fight to make it better.](http://www.digitalrighttorepair.org/)